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G. Wang — Portfolio
DWG GW-GS-20 · Sheet 06 of 08
Item 06 — Girl Scouts of the USA · 2019–2020

Girl Scouts
App

As Product Manager at R/GA, I took the Girl Scouts app from discovery through a phased pilot rollout. The brief called for a customizable 3D avatar. We delivered a broader strategy to modernize the Girl Scout experience, bringing the national program into a digital product designed to increase participation and improve retention.

ClientGirl Scouts of the USA
AgencyR/GA
Year2019 – 2020
RoleProduct Manager
ScopeDiscovery → UAT → Phased rollout
LaunchPhased pilot · Juniors · TestFlight
Built withUnity · GetStream · TwoHat · Newsela
Girl Scouts logo beside a 3D Girl Scout avatar wearing a badge sash
FIG. 1 — The Girl Scout avatar
01Product lifecycle
DiscoverInterviews, synthesis, vision
DefinePRDs, stories, MVP scope
BuildSprints, partners, safety
TestUAT, QA, sign-off
Roll outPhased pilots, KPI reporting
PhaseWhat I owned
01 DiscoverRan discovery with ~20 GSUSA stakeholders and led interviews with girls, volunteers, and troop leaders. Synthesized the findings into the core pain points and set the product vision and phased roadmap with the client.
02 DefineAuthored the project scope and SOW, work usually owned by account leads. Wrote the PRDs and feature specs, and the user stories and acceptance criteria behind them. Scoped the MVP, prioritized the backlog, and partnered with UX on flows, wireframes, and prototypes.
03 BuildRan sprint planning, stand-ups, backlog grooming, and retros. Evaluated and selected our technology partners, owned the child-safety and privacy requirements, and led reviews and approvals with GSUSA stakeholders. Partnered weekly with finance to manage budget burn.
04 TestWrote the test cases and led user acceptance testing with GSUSA. Managed QA and bug triage, and signed off on each build.
05 Roll outReleased in phases through TestFlight: the core app to a limited group of Junior troops first, then a Phase 2 release to more troops. Defined the KPIs and owned the reporting that shaped each phase.
02Discovery

I led interviews across girls, volunteers, troop leaders, and Girl Scouts staff to understand their needs and pain points, then distilled what we heard into three requirements that defined the product.

ReqWhat we heardWhat we built
R-01Troops lacked an organized, safe way to communicateTroop Board
R-02Girls carried bulky binders to track activities and awardsThe full award program, in the app
R-03The original brief: an avatar girls could make their ownA 3D avatar tied to earned awards
03Troop Board

Communication was one of the most consistent pain points we heard. The Troop Board gives girls, caregivers, and troop leaders a private, moderated space to plan meetings, share updates, and inspire one another within their own troop.

Because the audience is kids, safety drove the requirements. I evaluated messaging and moderation partners, selected GetStream for messaging and TwoHat for moderation, and defined the child-safety and privacy rules the feature had to meet.

Troop Board screen with posts from Girl Scouts and a troop leader
FIG. 2 — Troop Board
04Awards, digitized

We digitized the full national portfolio of awards, replacing the paper binder. Girls can track their progress, revisit their history, and see what their peers have earned.

Adding a badge takes seconds: point the phone’s camera at the physical patch and the app recognizes it. Badges can also be added manually, with a troop leader confirming they were earned.

The experience also gives girls ownership of their path, helping them discover and begin earning awards aligned with their own interests. A Newsela-powered content feed rounds out the app with reading tied to the program.

Badges screen showing an avatar with a sash and a grid of 39 earned badges
FIG. 3 — Earned badges
Badge and Journey detail screens, including Archery, aMAZE! and Science of Happiness
FIG. 4 — Badge and Journey details
05The avatar

The avatar system, built in Unity, lets each girl design a character in her own likeness or explore something entirely new, down to blue hair.

Each sash reflects the actual awards a girl has earned, including badges added by scanning, connecting self-expression directly to progress.

Animated avatar customization screen for a Girl Scout named Jessie, a Junior in Troop 268
FIG. 5 — Avatar customization
06Test + rollout

I wrote the test cases and led user acceptance testing with the Girl Scouts team, ran QA and bug triage through each sprint, and signed off on builds before release.

Rather than launching all at once, we rolled out in phases through Apple’s TestFlight, which let Girl Scouts control exactly who had access. Phase 1 put the core app in the hands of a limited group of Junior troops. I defined the KPIs and owned the reporting, and those results shaped Phase 2, which added features and expanded to more troops.

UATTest cases, run with GSUSA
QABug triage every sprint
Phase 1Core app, limited Junior troops
KPIsReporting on the pilot
Phase 2Expanded to more troops
07Stack
SystemBuilt with
3D avatarUnity
Troop messagingGetStream
ModerationTwoHat
Content feedNewsela
Badge recognitionIn-app camera scanning
Agency + app developmentR/GA
Drawn byG. Wang
ClientGirl Scouts
Year2020
Sheet06 of 08